As we end our end our work in 3D modeling, I can say that I will miss it. Although, I found UVW mapping extremely difficult do to how detail orientated it can be, but despite my dislike for UVW, I do in fact like doing work with textures. When exploring the different materials available in 3Ds Max, I found myself playing with the various settings that different materials had just to see what would happen, admittedly I may have spent a little to much time playing around with the various material, but I don't regret it dot to the fact that playing around with those materials helped me gain experience with texturing. In conclusion, I am happy with what I accomplished with my time in 3D modeling.
After working with UVW mapping over the past week or so, I can say the, other than rigging, this could possibly be the hardest thing I have done regarding 3D modeling. The process of unwrapping object is something that I found quite difficult due to how important it is to have all the unwraps aligned properly and how slow that process can be. Although I am not fond of UVW mapping, I realize that it can produce unique textures on items and that it gives a person more freedom than using basic textures. In conclusion, although I don't like UVW mapping, I realize how important it is for creating appealing assets with unique textures.
Categories: DDA-II, 3D Modeling, 3Ds Max |
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The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools
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