Over the past school year, I have had the pleasure of taking Advanced Game Art and Design as a class, and I have learned so much from it. This class was something I had looked forward to ever since my freshman year, and I can say it did not disappoint, from audio and video editing to creating 3D games, i have enjoyed every last bit of it. I know that I have complained in the past about some of the topics and applications I had to use in class, but that does not mean that I did not enjoy learning the new materials. AGAD has been an emotional and mental roller coaster for me, but it was the hardships that I faced in this class that, I think, have prepared me for what lies ahead, my main takeaway from this class is that things can and will go wrong, but it is up to you to be prepared for those situations so that you don't implode from stress or anything else. Although I learned a lot, the experiences I value most from this class are not any of the materials I learned, but the interactions that I have med with my classmates, the people in my class are some of the brightest, most creative people I know, and over the course of the year they have made me realize just how meaningful a second opinion can be, there have been moments when I have been stuck trying to fix a problem and someone will give me an idea to fix the problem that I had never even thought of, in addition to that, I am also really looking forward to what my classmates accomplish in the future because they are all really talented. In terms of the future, I know that the programming skills I built in this class will help as I try to get my degree in Computer Science in the next four years, and although I only have experience in one programming language, I believe that the logical thinking and problem solving skills that came along with my programming knowledge will prove to be useful not only in my pursuit of Computer Science, but in life as well. I am proud to have had the opportunity to have taken Advanced Game Art and Design this year, and I would like to end this journey off by thanking everyone who traveled on it with me for helping me realize that making video games is what I want to do with my life.
Over the past four years, from Sci-Vis to AGAD, my teacher Mr.B has never given up on me, even after failing his class sophomore year, and for that I thank him. Mr.B has encouraged me to grow over the past four years, and it is because of his classes that I have realized the career path that I want to follow in life, I want to program video games, and if it wasn't for Mr.B's class, I would have never figured out that I am pretty good at programming. I know for a fact that I was not the easiest student to teach at times and that I caused Mr.B a fair share of unwanted stress, but he stuck with me and helped me get it together so that I could get to were I am today. I may not always be happy with the amount work that Mr.B gives me, or the amount of time given to do said work, but I have always been thankful in Mr.B's belief in my ability to do the work, despite prior evidence not being in my favor. Although I may not be able to properly express just how grateful I am, I can undoubtedly say thank Mr.B for not only believing in me, but also for shaping me into the person I am today.
It has been do or die for me in this final quarter of the school year, I and think i have just managed to survive. Between trying to rig and animate in 3Ds Max and working in Unity, I thought I might go insane trying to get to the end of the school year, but I managed to keep my sanity intact and just scrape by. Although I do not enjoy rigging personally, I can say that I have a deep respect for those who do it professionally because every time I start working in rigging it feels like I can never do anything correctly, and if I do actually do something right it is only a matter of time before something goes wrong. Working in Unity is something I enjoy, but do to many tutorials being outdated I really struggled to get things done while working in Unity this time around, but that will not stop me from trying to improve my Unity prowess going forward. In conclusion, quarter four had it ups and downs, but it definitely could have been worse.
Looking back on the fourth quarter so far, I can say that, in terms of the content I learned, working with cameras was something I found extremely difficult. I understood all the properties of the cameras, but I had a really hard time learning a lot of the practical aspects of cameras such as the different movement types and modifying the FOV. I can't really say that I overcame these problems, but I did learn from the experience, so I hope that I will not make those same mistakes in the future. I also want to briefly mention rigging, although I already have a decent amount of experience with rigging, it remains a subject that I still have trouble with today. In conclusion, the most difficult part of this quarter so far has been working with cameras.
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The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools
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