Over the past school year I had the opportunity to take Digital Design and Animation II, or DDA II, which is an entire course based around 3D modeling, using Autodesk's 3Ds Max. I have learned a lot over the past year from this class, and I hope that I can use the knowledge I gained in order to create some really cool things in the future, but my main take away from this class are not the skills I learned, but a newfound appreciation for people who 3D model professionally, I can't begin to describe the number of things I have messed up on while 3D modeling, despite having previous experience, it really gives me a sense of appreciation towards the people who do this for movies and video games, because detail driven and intense it can be. The most rewarding experience from taking this class was the opportunity to work in 3Ds Max, good 3D modeling software is really expensive, and to have the opportunity to work in a program that closely related to the industry standard, Autodesk Maya, is a really unique opportunity that everyone interested in 3D modeling gets to experience. I hope that in the future I can have more opportunities to practice my modeling skills again, as well as learn about the more detailed aspects of 3D modeling that were not covered in the course such as, fluid dynamics, ray tracing, or experimenting with more rendering types. Although I don't plan on pursuing 3D modeling as a career, I do want to go into the game industry as a programmer, so it is nice to have an understanding of the intricacies of 3D modeling so that I can, hopefully, perform better as a programmer when coding interactions the game will have with it's various models. I would like to conclude this reflection by thanking my teacher and my classmates who helped me over the course of this year get better at something that I enjoy.
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The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools
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