Shadow Fight 2 is one of my personal favorites when it comes to mobile games, as it was one of the first mobile games to truly hook me in. Shadow Fight 2 is a 2D fighting game were you plays as Shadow, the main character, as he tries to unlock the Gates of Shadows, by defeating six powerful warriors. The game's story mode plays out over seven acts in which you learn more about what is really going on in the story. The game play is actually pretty solid, with the controls being fairly simple and the combat being really fun, in Shadow Fight 2 there is a wide range of weapons, armor, and magic that you can equip to you character, but some of that equipment is locked behind a premium currency that you have to buy with real money, this issue isn't really prevalent in the special edition of the game,which cost extra, due to the fact you can earn the premium currency in game. The game does have some online content, but I am not well versed in that aspect of the game play, due to it not being in the special edition. In conclusion, Shadow Fight 2 is a really good mobile fighting game that still holds up today despite it being released in 2013.
In coming weeks I will be once again be rigging in 3Ds Max, and I am not excited. Rigging has never been on of my strong suits when in comes to 3D modeling and it usually frustrates me to no end, but I'm hoping that with my previous experience that I'll be able to survive the horrors of rigging. Rigging, for those who don't know, is the act of creating a skeleton for 3D models that will allow them to move, and if done properly, it can create something really cool, but if done poorly, weird things start to happen when you go to move your model. Although my past experience might give me an edge with rigging, my goal with working with rigging this time around is to just survive the impending frustration.
Despite the short amount of time spent on lighting, I enjoyed learning about lighting in 3Ds Max. It was interesting to see what the different types of lights did, as well as what happened when I played around with their respective settings. At first is was fairly difficult for my to determine how strong some of the lights in in a scene should be, but as time passed I found myself getting better at balancing the different lights in a scene. In conclusion, I enjoyed the time I spent working with and learning about lighting, despite the short amount of time I had to do so.
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The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools
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