Although, I, personally have yet to start working in simulation in 3ds Max this year, I can soundly say, using my past experience with simulations that I will undoubtedly find it difficult to work with the cloth modifier. I do look forward to being able to work with the MassFX tools, as I consider them to be my favorite type of simulation. As someone who wants to go into the game industry, I feel that simulations are important tolls in creating cut scenes for video games due to the rise of story based game play and cinematic cut scenes. I look forward to being able to work in simulations again this year.
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The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools
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