In coming weeks I will be once again be rigging in 3Ds Max, and I am not excited. Rigging has never been on of my strong suits when in comes to 3D modeling and it usually frustrates me to no end, but I'm hoping that with my previous experience that I'll be able to survive the horrors of rigging. Rigging, for those who don't know, is the act of creating a skeleton for 3D models that will allow them to move, and if done properly, it can create something really cool, but if done poorly, weird things start to happen when you go to move your model. Although my past experience might give me an edge with rigging, my goal with working with rigging this time around is to just survive the impending frustration.
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The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools
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